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- //-----------------------------------------------------------------------------
- //
- // $LogFile$
- // $Revision: 1.1.1.4.2.1 $
- // $Author: ttimo $
- // $Date: 2000/02/10 03:00:20 $
- // $Log: ISelectedFace.h,v $
- // Revision 1.1.1.4.2.1 2000/02/10 03:00:20 ttimo
- // adding IShaders.h
- //
- // Revision 1.1.1.4 2000/01/18 00:17:12 ttimo
- // merging in for RC
- //
- // Revision 1.3 2000/01/17 23:53:42 TBesset
- // ready for merge in sourceforge (RC candidate)
- //
- // Revision 1.2 2000/01/07 16:40:10 TBesset
- // merged from BSP frontend
- //
- // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
- // Q3Radiant public version
- //
- // Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset
- // updated to update3 from Robert
- //
- // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
- // Q3Radiant public version
- // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset
- // Q3Radiant public version
- //
- // Revision 1.2 1999/11/22 17:46:45 Timo & Christine
- // merged EARadiant into the main tree
- // bug fixes for Q3Plugin / EAPlugin
- // export for Robert
- //
- // Revision 1.1.4.3 1999/11/15 22:39:40 Timo & Christine
- // bug fixing / additional features after update 173 from Robert
- //
- // Revision 1.1.4.2 1999/11/14 16:26:10 Timo & Christine
- // first beta of the ritualmap surface plugin
- //
- // Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine
- // MEAN plugin for Q3Radiant, alpha version
- //
- // Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine
- // preview version of the texture tools plugin is ready
- // ( TexTool.dll plugin is in Q3Plugin module )
- // plugins can draw in their own window using Radiant's qgl bindings
- //
- //
- // DESCRIPTION:
- // Quick interface hack for selected face interface
- // this one really needs more work, but I'm in a hurry with TexTool
-
- #ifndef __ISELECTEDFACE_H_
- #define __ISELECTEDFACE_H_
-
- // define a GUID for this interface so plugins can access and reference it
- // {5416A2A0-8633-11d3-8EF3-88B61F3A3B12}
- static const GUID QERSelectedFaceTable_GUID =
- { 0x5416a2a0, 0x8633, 0x11d3, { 0x8e, 0xf3, 0x88, 0xb6, 0x1f, 0x3a, 0x3b, 0x12 } };
-
- //++timo TODO: this interface needs some cleanup with the new texture / shaders interface
-
- // retrieve the texture number to bind to
- typedef int (WINAPI* PFN_GETTEXTURENUMBER) ();
- // winding_t is assumed to have MAX_POINTS_ON_WINDING allocated
- typedef int (WINAPI* PFN_GETFACEINFO) (_QERFaceData*, winding_t* );
- // tell editor to update the selected face data
- typedef int (WINAPI* PFN_SETFACEINFO) (_QERFaceData*);
- // retrieving some texture information
- typedef void (WINAPI* PFN_GETTEXTURESIZE) ( int Size[2] );
- // loading the qtexture_t from the texture name
- typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) ( const char *name );
- // straight func pointer to Select_SetTexture
- // last parameter must be casted to an IPluginTexdef
- typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
-
- // NOTE: some things in there are not really related to the selected face
- // having some stuff moved into a textures-dedicated part ?
- struct _QERSelectedFaceTable
- {
- int m_nSize;
- PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
- PFN_GETFACEINFO m_pfnGetFaceInfo;
- PFN_SETFACEINFO m_pfnSetFaceInfo;
- PFN_GETTEXTURESIZE m_pfnGetTextureSize;
- PFN_TEXTUREFORNAME m_pfnTextureForName;
- PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
- };
-
- #endif